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Critical play: radical game design

By: Material type: TextTextPublication details: 2009 The MIT Press Cambridge, MassachusettsDescription: vii, 353 pISBN:
  • 9780262062688
Subject(s): DDC classification:
  • 794.81536 F5C7
Summary: In Critical Play, artist and game designer Mary Flanagan examines alternative games?games that challenge the accepted norms embedded within the gaming industry?and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of playing house include Dadaist puppet shows and The Sims; her discussion of language play includes puns, palindromes, Yoko Ono's Instruction Paintings, and Jenny Holzer's messages in LED. Flanagan also looks at artists' alternative computer-based games, examining projects from Persuasive Games and Gonazalo Frasca and other games created through the use of interventionist strategies in the design process. And she explores games for change, considering the way activist concerns?among them Darfur, worldwide poverty, and AIDS?can be incorporated into game design.
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Item type Current library Item location Collection Shelving location Call number Status Date due Barcode
Books Vikram Sarabhai Library Rack 40-B / Slot 2339 (2nd Floor, East Wing) Non-fiction General Stacks 794.81536 F5C7 (Browse shelf(Opens below)) Available 169756

In Critical Play, artist and game designer Mary Flanagan examines alternative games?games that challenge the accepted norms embedded within the gaming industry?and argues that games designed by artists and activists are reshaping everyday game culture.Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of playing house include Dadaist puppet shows and The Sims; her discussion of language play includes puns, palindromes, Yoko Ono's Instruction Paintings, and Jenny Holzer's messages in LED. Flanagan also looks at artists' alternative computer-based games, examining projects from Persuasive Games and Gonazalo Frasca and other games created through the use of interventionist strategies in the design process. And she explores games for change, considering the way activist concerns?among them Darfur, worldwide poverty, and AIDS?can be incorporated into game design.

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